Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. : Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. : Level 3 Spells you cast from anywhere other than your hand cost less to cast.
$0.41
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.