FlyingFlying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
Multiple instances of flying on the same creature are redundant. (CR 702.9)
Whenever this creature or another creature you control enters, you get
(an
energy counterA counter on a player that remains until spent or removed. (CR 122.1b)).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on it and
tapTo tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. (CR 701.26) up to one target creature defending player controls.