FlyingFlying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
Multiple instances of flying on the same creature are redundant. (CR 702.9),
vigilanceVigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant. (CR 702.20)
Whenever a creature you control with
defenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3) enters, draw a card.
Each creature you control with
defenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3) assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have
defenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3).