GiftGift is a keyword that represents two abilities. It is written “Gift a [something].” The first ability is a static ability that functions while the card with gift is on the stack, and the second is either an ability that functions while the card with gift is on the stack or a triggered ability that functions while the card with gift is on the battlefield. The first ability is always “As an additional cost to cast this spell, you may choose an opponent.” Paying a spell’s gift cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h. The second ability depends on the [something] listed as well as whether the object with the ability is a permanent or an instant or sorcery spell.
On a permanent, the second ability represented by gift is “When this permanent enters, if its gift cost was paid, [effect].” On an instant or sorcery spell, the second ability represented by gift is “If this spell’s gift cost was paid, [effect].” The specific effect is defined by the [something] listed.
Some effects trigger whenever a player gives a gift. Such an ability triggers whenever an instant or sorcery spell that player controls whose gift cost was paid resolves. It also triggers whenever the gift triggered ability of a permanent that player controls resolves.
“Gift a Food” means the effect is “The chosen player creates a Food token.”
“Gift a card” means the effect is “The chosen player draws a card.”
“Gift a tapped Fish” means the effect is “The chosen player creates a tapped 1/1 blue Fish creature token.”
“Gift an extra turn” means the effect is “The chosen player takes an extra turn after this one.”
“Gift a Treasure” means the effect is “The chosen player creates a Treasure token.”
“Gift an Octopus” means the effect is “The chosen player creates an 8/8 blue Octopus creature token.”
For instant and sorcery spells, the effect of a gift ability always happens before any other spell abilities of the card. If the spell is countered or otherwise leaves the stack before resolving, the gift effect doesn’t happen.
If a spell’s controller declares the intention to pay a spell’s gift cost, that spell’s gift was promised.
If part of a spell’s ability has its effect only if its gift was promised, and that part of the ability includes any targets, the spell’s controller chooses those targets only if the gift was promised. (CR 702.174) a Rhystic Study
ShuffleTo shuffle a library or a face-down pile of cards, randomize the cards within it so that no player knows their order.
Some effects cause a player to search a library for a card or cards, shuffle that library, then put some or all of the found cards into a different zone or in a certain position in that library. In such cases, the found cards aren’t included in the shuffle, even though they remain in the library at that time. Rather, all the cards in that library except those are shuffled. Abilities that trigger when a library is shuffled will still trigger. See also rule 401, “Library.”
If an effect would cause a player to shuffle one or more specific objects into a library, that library is shuffled even if none of those objects are in the zone they’re expected to be in or an effect causes all of those objects to be moved to another zone or remain in their current zone.
If an effect would cause a player to shuffle a set of objects into a library, that library is shuffled even if there are no objects in that set.
If an effect causes a player to shuffle a library containing zero or one cards, abilities that trigger when a library is shuffled will still trigger.
If two or more effects cause a library to be shuffled multiple times simultaneously, abilities that trigger when that library is shuffled will trigger that many times.
If an effect would cause a player to shuffle a library at the same time that an object would be put into a certain position in that library, the result is a shuffled library that’s randomized except that the object is in the specified position. (CR 701.24) your hand and graveyard into your library, then draw seven cards. If the
giftGift is a keyword that represents two abilities. It is written “Gift a [something].” The first ability is a static ability that functions while the card with gift is on the stack, and the second is either an ability that functions while the card with gift is on the stack or a triggered ability that functions while the card with gift is on the battlefield. The first ability is always “As an additional cost to cast this spell, you may choose an opponent.” Paying a spell’s gift cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h. The second ability depends on the [something] listed as well as whether the object with the ability is a permanent or an instant or sorcery spell.
On a permanent, the second ability represented by gift is “When this permanent enters, if its gift cost was paid, [effect].” On an instant or sorcery spell, the second ability represented by gift is “If this spell’s gift cost was paid, [effect].” The specific effect is defined by the [something] listed.
Some effects trigger whenever a player gives a gift. Such an ability triggers whenever an instant or sorcery spell that player controls whose gift cost was paid resolves. It also triggers whenever the gift triggered ability of a permanent that player controls resolves.
“Gift a Food” means the effect is “The chosen player creates a Food token.”
“Gift a card” means the effect is “The chosen player draws a card.”
“Gift a tapped Fish” means the effect is “The chosen player creates a tapped 1/1 blue Fish creature token.”
“Gift an extra turn” means the effect is “The chosen player takes an extra turn after this one.”
“Gift a Treasure” means the effect is “The chosen player creates a Treasure token.”
“Gift an Octopus” means the effect is “The chosen player creates an 8/8 blue Octopus creature token.”
For instant and sorcery spells, the effect of a gift ability always happens before any other spell abilities of the card. If the spell is countered or otherwise leaves the stack before resolving, the gift effect doesn’t happen.
If a spell’s controller declares the intention to pay a spell’s gift cost, that spell’s gift was promised.
If part of a spell’s ability has its effect only if its gift was promised, and that part of the ability includes any targets, the spell’s controller chooses those targets only if the gift was promised. (CR 702.174) wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.