When this Vehicle enters, add four mana of any one color. Spend this mana only to
activateTo activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if they have priority. See rule 602, “Activating Activated Abilities.” (CR 701.2) abilities.
ExhaustExhaust is a keyword that adds additional rules to the activated ability that follows it. “Exhaust — [Cost]: [Effect]” means “[Cost]: [Effect]. Activate only once.”
An effect may allow you to take an action as long as you haven’t activated an exhaust ability this turn. Such an effect allows that action only if you haven’t begun to activate an exhaust ability this turn. (CR 702.177) —
: This Vehicle deals X damage to any target. Put a +1/+1
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on this Vehicle. (
ActivateTo activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if they have priority. See rule 602, “Activating Activated Abilities.” (CR 701.2) each
exhaustExhaust is a keyword that adds additional rules to the activated ability that follows it. “Exhaust — [Cost]: [Effect]” means “[Cost]: [Effect]. Activate only once.”
An effect may allow you to take an action as long as you haven’t activated an exhaust ability this turn. Such an effect allows that action only if you haven’t begun to activate an exhaust ability this turn. (CR 702.177) ability only once.)
CrewCrew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.
A Vehicle is “crewed by” a creature if that creature was tapped to pay the cost to activate that Vehicle’s crew ability.
If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.
Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger. (CR 702.122) 2