RevoltAn ability word has no rules meaning of its own. It groups abilities with similar themes; the text following it explains this card’s effect. (CR 207.2c) — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on this enchantment.
Creatures you control get +1/+1 for each unity
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on this enchantment.