VigilanceVigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule 508, “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant. (CR 702.20)
StoriedStoried is a static ability. It means “Any time you control three or more permanents that are artifacts, Sagas, and/or legendary and you don’t have an enduring story, you have an enduring story for the rest of the game.”
Enduring story is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the enduring story designation at the same time.
After a player gets an enduring story, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions. (CR 702.195) (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays
for each of those creatures.