TeamworkTeamwork represents a static ability that functions while the spell with teamwork is on the stack. “Teamwork N” means “As an additional cost to cast this spell, you may tap any number of creatures you control with total power N or more.” Paying a spell’s teamwork cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Abilities may refer to a spell cast “using teamwork” or similar. Such phrases refer to whether the player who cast the spell declared the intention to pay the spell’s teamwork cost as they cast that spell.
If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. (CR 702.194) 5 (As an additional cost to
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) this spell, you may
tapTo tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. (CR 701.26) any number of creatures you control with total power 5 or more.)
RevealTo reveal a card, show that card to all players for a brief time. If an effect causes a card to be revealed, it remains revealed for as long as necessary to complete the parts of the effect that card is relevant to. If the cost to cast a spell or activate an ability includes revealing a card, or if a card is revealed because an ability is activated from a hidden zone (see rule 602.2a), the card remains revealed from the time the spell or ability is announced until the time it leaves the stack. If revealing a card causes a triggered ability to trigger, the card remains revealed until that triggered ability leaves the stack. If that ability isn’t put onto the stack the next time a player would receive priority, the card ceases to be revealed.
Revealing a card doesn’t cause it to leave the zone it’s in.
A card that is currently revealed may be revealed again.
If cards in a player’s library are shuffled or otherwise reordered, any revealed cards that are reordered stop being revealed and become new objects.
Some effects instruct a player to look at one or more cards. Looking at a card follows the same rules as revealing a card, except that the card is shown only to the specified player. (CR 701.20) the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) using
teamworkTeamwork represents a static ability that functions while the spell with teamwork is on the stack. “Teamwork N” means “As an additional cost to cast this spell, you may tap any number of creatures you control with total power N or more.” Paying a spell’s teamwork cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Abilities may refer to a spell cast “using teamwork” or similar. Such phrases refer to whether the player who cast the spell declared the intention to pay the spell’s teamwork cost as they cast that spell.
If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. (CR 702.194), put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.