Sorcery // Sorcery //
Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.) Fuse (You may cast one or both halves of this card from your hand.) // Each player loses 2 life. Draw a card. Fuse (You may cast one or both halves of this card from your hand.)
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.