Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
$0.19
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.