FlyingFlying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
Multiple instances of flying on the same creature are redundant. (CR 702.9)
When this creature enters, for each opponent,
goadCertain spells and abilities can goad a creature. Until the next turn of the controller of that spell or ability, that creature is goaded.
Goaded is a designation a permanent can have. A goaded creature attacks each combat if able and attacks a player other than the controller of the permanent, spell, or ability that caused it to be goaded if able. Goaded is neither an ability nor part of the permanent’s copiable values.
A creature can be goaded by multiple players. Doing so creates additional combat requirements.
Once a player has goaded a creature, the same player goading it again has no effect. Doing so doesn’t create additional combat requirements. (CR 701.15) up to one target creature that opponent controls. Put X +1/+1
countersTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on this creature, where X is the total power of creatures
goadedMust attack each combat if able and avoid attacking the player who goaded it if able. (CR 701.15) this way.