Sorcery // Sorcery //
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
$0.60
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.