Battle — Siege // Creature — Angel Knight
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return up to one target creature to its owner's hand. // Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
$0.20
Save this card
Log in to save cards to your lists.
Start a deck with this cardTags and classifications
Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.