TeamworkTeamwork represents a static ability that functions while the spell with teamwork is on the stack. “Teamwork N” means “As an additional cost to cast this spell, you may tap any number of creatures you control with total power N or more.” Paying a spell’s teamwork cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Abilities may refer to a spell cast “using teamwork” or similar. Such phrases refer to whether the player who cast the spell declared the intention to pay the spell’s teamwork cost as they cast that spell.
If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. (CR 702.194) 4 (As an additional cost to
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) this spell, you may
tapTo tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. (CR 701.26) any number of creatures you control with total power 4 or more.)
Choose one. If this spell was
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) using
teamworkTeamwork represents a static ability that functions while the spell with teamwork is on the stack. “Teamwork N” means “As an additional cost to cast this spell, you may tap any number of creatures you control with total power N or more.” Paying a spell’s teamwork cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.
Abilities may refer to a spell cast “using teamwork” or similar. Such phrases refer to whether the player who cast the spell declared the intention to pay the spell’s teamwork cost as they cast that spell.
If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. (CR 702.194), choose both instead.
• Street Justice —
ExileTo exile an object, move it to the exile zone from wherever it is. See rule 406, “Exile.” (CR 701.13) target creature with toughness 4 or greater.
• Legal Justice —
ExileTo exile an object, move it to the exile zone from wherever it is. See rule 406, “Exile.” (CR 701.13) target enchantment with mana value 4 or greater.