Your
commanderA designated card for a Commander deck, governed by the command-zone, color-identity, and Commander rules. (CR 903) costs
less to
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) for each time it's been
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) from the command zone this game.
Whenever your
commanderA designated card for a Commander deck, governed by the command-zone, color-identity, and Commander rules. (CR 903) is put into the command zone from anywhere, draw a card.