Enchantment — Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — All creature cards you own with mana value 2 or less perpetually get +1/+0. II — Seek a creature card with mana value 2 or less and put it onto the battlefield. III — Creatures you control with mana value 2 or less gain flying until end of turn.
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