Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV — Draw a card.
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.