: Add
.
,
: Add one mana of any color in your
commanderA designated card for a Commander deck, governed by the command-zone, color-identity, and Commander rules. (CR 903)'s color identity. If you spend this mana to
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) your
commanderA designated card for a Commander deck, governed by the command-zone, color-identity, and Commander rules. (CR 903), it enters with a number of additional +1/+1
countersTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on it equal to the number of times it's been
castTo cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
To cast a card is to cast it as a spell. (CR 701.5) from the command zone this game.