Until end of turn, target creature gets +2/+0 and gains "When this creature
diesIs put into a graveyard from the battlefield. (CR 700.4), return it to the battlefield under its owner's control and
suspectCertain spells and abilities instruct a player to suspect a creature. That creature becomes suspected until it leaves the battlefield or until a spell or ability causes it to no longer be suspected.
Suspected is a designation a permanent can have. Only permanents can have the suspected designation. Suspected is neither an ability nor part of the permanent’s copiable values.
A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.
A suspected permanent can’t become suspected again. (CR 701.60) it." (A
suspectedA designation giving menace and preventing blocking. (CR 701.60) creature has
menaceMenace is an evasion ability.
A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
Multiple instances of menace on the same creature are redundant. (CR 702.111) and can't block.)