Incomplete card classification: unmodeled effect: look at the top seven cards of your library; unmodeled effect: If a card among them has flying, Priest of Possibility perpetually gains flying; unmodeled effect: The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance; unmodeled effect: Then shuffle.
Ability 1
triggeredunsupported
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
- Active zone
- battlefield
- Trigger
- etb
- Cost
- No recorded activation cost.
- Requirements
- All of: Unsupported condition: unmodeled effect: look at the top seven cards of your library; unmodeled effect: If a card among them has flying, Priest of Possibility perpetually gains flying; unmodeled effect: The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance; unmodeled effect: Then shuffle.
- Source span
- 0–330
Effects
No effect records were extracted.
Incomplete: unmodeled effect: look at the top seven cards of your library; unmodeled effect: If a card among them has flying, Priest of Possibility perpetually gains flying; unmodeled effect: The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance; unmodeled effect: Then shuffle.
Source evidence
- Source
- oracle
- Revision
- f0abb7ee92dab1a064db16833e3e6533dd07274d9541978eb3084e8d8cd0af7d
- Rule
- abilities-3
- Confidence
- Not calibrated
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.