Whenever this creature attacks while saddled, it gets +1/+2 and gains
menaceMenace is an evasion ability.
A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
Multiple instances of menace on the same creature are redundant. (CR 702.111) until end of turn. (It can't be blocked except by two or more creatures.)
SaddleSaddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.
A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability. (CR 702.171) 2 (
TapTo tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. (CR 701.26) any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn.
SaddleSaddle is an activated ability. “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
Saddled is a designation that has no rules meaning other than to act as a marker that spells and abilities can identify. Only permanents can be or become saddled. Once a permanent has become saddled, it stays saddled until the end of the turn or it leaves the battlefield. Being saddled is not a part of the permanent’s copiable values.
A creature “saddles” a permanent as it’s tapped to pay the cost to activate a permanent’s saddle ability. (CR 702.171) only as a sorcery.)