Whenever you
clashTo clash, a player reveals the top card of their library. That player may then put that card on the bottom of their library.
“Clash with an opponent” means “Choose an opponent. You and that opponent each clash.”
Each clashing player reveals the top card of their library at the same time. Then those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.
A player wins a clash if that player revealed a card with a higher mana value than all other cards revealed in that clash. (CR 701.30), you may pay
. If you do,
createTo create one or more tokens with certain characteristics, put the specified number of tokens with the specified characteristics onto the battlefield.
If a replacement effect applies to a token being created, that effect applies before considering any continuous effects that will modify the characteristics of that token. If a replacement effect applies to a token entering the battlefield, that effect applies after considering any continuous effects that will modify the characteristics of that token.
Previously, an effect that created tokens instructed a player to “put [those tokens] onto the battlefield.” Cards that were printed with that text have received errata in the Oracle card reference so they now “create” those tokens. (CR 701.7) a 3/1 red Elemental Shaman creature token. If you won, that token gains
hasteHaste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
Multiple instances of haste on the same creature are redundant. (CR 702.10) until end of turn. (This ability triggers after the
clashTo clash, a player reveals the top card of their library. That player may then put that card on the bottom of their library.
“Clash with an opponent” means “Choose an opponent. You and that opponent each clash.”
Each clashing player reveals the top card of their library at the same time. Then those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.
A player wins a clash if that player revealed a card with a higher mana value than all other cards revealed in that clash. (CR 701.30) ends.)