ToxicToxic is a static ability. It is written “toxic N,” where N is a number.
Some rules and effects refer to a creature’s “total toxic value.” A creature’s total toxic value is the sum of all N values of toxic abilities that creature has.
Combat damage dealt to a player by a creature with toxic causes that creature’s controller to give the player a number of poison counters equal to that creature’s total toxic value, in addition to the damage’s other results. See rule 120.3. (CR 702.164) 2 (Players dealt combat damage by this creature also get two
poison countersA player with ten or more poison counters loses the game. (CR 704.5c).)
When this Vehicle enters, draw a card.
CrewCrew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.
A Vehicle is “crewed by” a creature if that creature was tapped to pay the cost to activate that Vehicle’s crew ability.
If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.
Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger. (CR 702.122) 3 (
TapTo tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. (CR 701.26) any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)