When this creature enters,
suspectCertain spells and abilities instruct a player to suspect a creature. That creature becomes suspected until it leaves the battlefield or until a spell or ability causes it to no longer be suspected.
Suspected is a designation a permanent can have. Only permanents can have the suspected designation. Suspected is neither an ability nor part of the permanent’s copiable values.
A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.
A suspected permanent can’t become suspected again. (CR 701.60) up to one target creature you control. (A
suspectedA designation giving menace and preventing blocking. (CR 701.60) creature has
menaceMenace is an evasion ability.
A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
Multiple instances of menace on the same creature are redundant. (CR 702.111) and can't block.)
,
SacrificeTo sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent they don’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action. (CR 701.21) a
suspectedA designation giving menace and preventing blocking. (CR 701.60) creature: Target creature gets -5/-5 until end of turn.