When this enchantment enters,
exileTo exile an object, move it to the exile zone from wherever it is. See rule 406, “Exile.” (CR 701.13) target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get
(two
energy countersA counter on a player that remains until spent or removed. (CR 122.1b)).
At the beginning of your first main phase,
sacrificeTo sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent they don’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action. (CR 701.21) this enchantment unless you pay
.