(As this Saga enters and after your draw step, add a lore
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1).)
I —
ExileTo exile an object, move it to the exile zone from wherever it is. See rule 406, “Exile.” (CR 701.13) target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III —
ExileTo exile an object, move it to the exile zone from wherever it is. See rule 406, “Exile.” (CR 701.13) this Saga, then return it to the battlefield transformed under your control. //
DefenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3)
When this creature
diesIs put into a graveyard from the battlefield. (CR 700.4), draw a card.