Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I Denial — Until your next turn, noncreature spells cost more to cast. II Anger — Goad target creature. III Bargaining — Each player sacrifices an artifact, enchantment, or token. IV Depression — Target creature loses all abilities until your next turn. Create a Food token. V Acceptance — The next spell you cast has epic.
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