Enchantment — Saga // Enchantment Creature — Spirit
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature of their choice unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
$0.24
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Card attributes are distinct from inferred themes. AI themes and predicted tags are suggestions, not rules text; check the card before relying on a surprising classification.