Incomplete card classification: unmodeled granted, modal, or level structure: When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.; unmodeled effect: you and that player may each put a permanent card from your hand onto the battlefield; unmodeled effect: Offer them a high-five.
Ability 1
staticunsupported
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
- Active zone
- battlefield
- Trigger
- Unavailable
- Cost
- No recorded activation cost.
- Requirements
- All of: Unsupported condition: unmodeled granted, modal, or level structure: When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
- Source span
- 0–301
Effects
No effect records were extracted.
Incomplete: unmodeled granted, modal, or level structure: When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Source evidence
- Source
- oracle
- Revision
- 9161948a7325799bd6df50d8d4b757c9405c355ec0fd1fa025be1d94d7eb6951
- Rule
- abilities-3
- Confidence
- Not calibrated
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Ability 2
triggeredpartial
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
- Active zone
- battlefield
- Trigger
- combat damage
- Cost
- No recorded activation cost.
- Requirements
- All of: Unsupported condition: unmodeled effect: you and that player may each put a permanent card from your hand onto the battlefield; unmodeled effect: Offer them a high-five.
- Source span
- 302–468
Effects
trigger · immediate
No additional explicit requirement.
Incomplete: unmodeled effect: you and that player may each put a permanent card from your hand onto the battlefield; unmodeled effect: Offer them a high-five.
Source evidence
- Source
- oracle
- Revision
- 9161948a7325799bd6df50d8d4b757c9405c355ec0fd1fa025be1d94d7eb6951
- Rule
- abilities-3
- Confidence
- Not calibrated
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.