FlyingFlying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule 509, “Declare Blockers Step,” and rule 702.17, “Reach.”)
Multiple instances of flying on the same creature are redundant. (CR 702.9),
hasteHaste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
Multiple instances of haste on the same creature are redundant. (CR 702.10)
LieutenantAn ability word has no rules meaning of its own. It groups abilities with similar themes; the text following it explains this card’s effect. (CR 207.2c) — As long as you control your
commanderA designated card for a Commander deck, governed by the command-zone, color-identity, and Commander rules. (CR 903), this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."