DefenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3)
: Until end of turn, target creature with
defenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3) gains
hasteHaste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
Multiple instances of haste on the same creature are redundant. (CR 702.10), can attack as though it didn't have
defenderDefender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant. (CR 702.3), and assigns combat damage equal to its toughness rather than its power.
ActivateTo activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if they have priority. See rule 602, “Activating Activated Abilities.” (CR 701.2) only as a sorcery.