When this enchantment enters,
suspectCertain spells and abilities instruct a player to suspect a creature. That creature becomes suspected until it leaves the battlefield or until a spell or ability causes it to no longer be suspected.
Suspected is a designation a permanent can have. Only permanents can have the suspected designation. Suspected is neither an ability nor part of the permanent’s copiable values.
A suspected permanent has menace and “This creature can’t block” for as long as it’s suspected.
A suspected permanent can’t become suspected again. (CR 701.60) target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also
goadedMust attack each combat if able and avoid attacking the player who goaded it if able. (CR 701.15).
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all
goadedMust attack each combat if able and avoid attacking the player who goaded it if able. (CR 701.15) and/or
suspectedA designation giving menace and preventing blocking. (CR 701.60) creatures until end of turn.
UntapTo untap a permanent, rotate it back to the upright position from a sideways position. Only tapped permanents can be untapped. (CR 701.26) them. They gain
hasteHaste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
Multiple instances of haste on the same creature are redundant. (CR 702.10) until end of turn.