At the beginning of combat on your turn, you may
blightTo “blight N” means to put N -1/-1 counters on a creature you control.
If a player is given the choice to blight but is unable to put N -1/-1 counters on a creature they control (usually because they control no creatures), they can’t choose to blight.
Some spells and abilities that instruct a player to blight refer to the “blighted creature.” This phrase refers to the object that the player who was instructed to blight chose to put -1/-1 counters on when blighting.
An ability that triggers whenever a player blights triggers after the process described in rule 701.68a is complete, regardless of what events actually occurred. (CR 701.68) 1. When you do, target creature gains
hasteHaste is a static ability.
If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.)
If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.)
Multiple instances of haste on the same creature are redundant. (CR 702.10) until end of turn. (To
blightTo “blight N” means to put N -1/-1 counters on a creature you control.
If a player is given the choice to blight but is unable to put N -1/-1 counters on a creature they control (usually because they control no creatures), they can’t choose to blight.
Some spells and abilities that instruct a player to blight refer to the “blighted creature.” This phrase refers to the object that the player who was instructed to blight chose to put -1/-1 counters on when blighting.
An ability that triggers whenever a player blights triggers after the process described in rule 701.68a is complete, regardless of what events actually occurred. (CR 701.68) 1, put a -1/-1
counterTo counter a spell or ability is to cancel it: remove it from the stack without resolving it. A counter on an object or player is instead a marker that changes characteristics or interacts with rules or abilities; for example, a +1/+1 counter modifies a creature’s power and toughness. (CR 701.6; 122.1) on a creature you control.)